Ok guys this is warning. Lots of iPhone related posts will follow. I know it's sick and you're not interested but there's just too much fun going on here, sorry. This is your chance to unsubscribe this feed or drop this blog.
This post is dedicated to João Pavão and João Pedro. These two (img1, img2) images are self-explanatory. :p
Two nights struggling with pre-alpha software, sparse docs and a couple of problems due to my "non 10.4/10.3 environment", and I finally managed to get the iPhone toolchain, cross-compiler and frameworks working, after which compiling "my" first native application for the iPhone was easy.
For those interested (again note that I'm not using 10.4 or 10.3), I used the MacPorts version of the toolchain. You'll need XCode installed, of course. Then just follow these two simple steps:
1. cd /opt/local/arm-apple-darwin/include/;rm -fr CoreGraphics;ln -s /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers CoreGraphics
2. Place this specs file in /opt/local/arm-apple-darwin/etc
It's always useful to find detailed information for something that isn't very obvious at first ;o)
Keep sharing!
Hugz,
Luís
Thursday, August 23. 2007 at 10:26 (Link) (Reply)
Thursday, August 23. 2007 at 12:57 (Link) (Reply)
You nasty lil'e man
btw, you seem to be missing an apostrophe in the comments.
Thursday, August 23. 2007 at 12:59 (Reply)